Tales Of Arkhosia
“Skeletons make wonderful companions. Never argues, never asks for payment, and never falters at important moments.”
Kalarel of the Black Hand’s view of his Skeleton servitors.
When one thinks of the undead, the most common two that inevitably come to mind are zombies and skeletons. However, the common man assumes that the two are one and the same, the primary difference being that one lacks flesh on its bones. However, these people could not be further from the truth, as the two creatures, whilst both undead, are as different as night and day.
Whereas Zombies are decomposing bodies which have had spirits forced into them, skeletons are true constructs, mere automatons which are brought back into a semblance of life through strange magical energies. As such, skeletons are not encountered randomly roaming the world; Where one is found, there is a force commanding it, a dark puppeteer weaving an eternal dance with their playthings. As they are little more than a pile of bones tied together through some form of magic, the different things that can be done with skeletons are near limitless. Extra limbs can be added for more physical abilities, they could be augmented with extra armoured plates for defensive purposes, and far more besides. As the average person would encounter a skeleton would be in the form of those hastily raised by a necromancer, often the remains of those long-since buried or long-dead soldiers from a forgotten war. These remnants of past wars often come gripping the very same equipment they died wielding, their often leather armour since rotting away, but their spears and shields remaining intact. A necrotic hellfire blazes in their eye sockets, and a faint glow of purple wisps can be seen around them, signs of the method of their return.
As they are little but constructs, they are endlessly loyal to their masters, as after all, they are mere extensions of whoever raised them. They perform actions to the letter of the order, and if need be, can often be controlled directly through their master, and in some cases, these particular constructs can be used as a magical conduit for the necromancer to cast through, usually used in places the necromancer would not dare tread until he can ascend to lichedom, or some other form of eternal life. However, should the necromancer fall before they can reach their goal, their constructs will often live out the last command they were given, until the last of the energies sustaining them finally fade away, leaving little more than a pile of bones in their place.
At least, until the next power-hungry necromancer arrives on the scene.